Name: Sol-Ark
Genre: «Sol-Ark» - is an indie-project focusing on 2D space faring real-time strategy/sim (RTS) with some Rogue-like and Sandbox elements. It’s an old-school hand-made flash project
Short description: Sol-Ark is a 2D Space RTS with sandbox and rogue-like components. Expect gameplay mechanics designed with player choice in mind and an immense universe to make those decisions in.
Missions and storylines drift from seriously somber to hilariously violent with every new area explored, and random events punctuate these encounters to create a dynamic experience that’s part procedural generation, part astrotechnic action puzzle battle-scarred deep space handcrafted indie celestial celebration
A few of Sol-Ark's Features:
Crew morale system
One of the most interesting mechanics we've introduced is a morale system for NPCs, consisting of varying degrees of four moods. These moods affect how any given NPC will perform a task. Ask a happy NPC to switch out a reactor core and they might do it in half the time, whistling all the while. Ask a depressed NPC to do the same task and they may open the airlock and jettison themselves, and other crew members into the unforgiving void of space.
Random events
The game will feature dozens of events ranging in class and severity. You'll encounter pirates, miners, derelict stations and celestial phenomenon that will alter your crew's mood, send you on quests, and engage you with ambushes, full frontal assaults and other intergalactic shenanigans. Expect naturally occurring lasers to sever your ship, and be wary of the allure and intrigue of alien-infested cargo adrift in space.
Sandbox Style Construction
You'll be building your ship from frame, to floor, to wall and ceiling. You can shape and build the ship to your own liking and compartmentalize its systems however you see fit. Do you want your ship to look like a massive triangle of death, surrounded by torpedo turrets, lasers and cannons? Go for it. Want your ship to be shaped like a massive cat head? Please give it a shot, and send us some screenshots.
Last video:
Approximate release date: middle of 2016
Technology: ActionScript 3.0, API - FlashDevelop
Platform: Multisystem
Language: English
Inspirations for developers: “Faster than Light” (FTL), “Dwarf Fortress” (DF), “Ancient Domains Of Mystery” (ADOM) and “Laser Squad” (LS) projects.
Project's beginning: May, 2014
Status of project: pre-alpha version, preparation for Steam Greenlight campaign
Official website
Press-kit
Official blog (devlogs)
Page on Steam Community
Page on IndieDB
Pages in social networks:
Facebook
Reddit
Instagram
Music: The game has its own OST-kit (examples are used in the demo video). Composer - Eugene Guliugin.
Team:
Main core of the team
Alex Sayenko (Ukraine) - game-designer, producer
Justin Hellstrom (USA) - second game-designer, writer/scenarist
Dmitrii Demenkov (Ukraine) - lead programmer
Eugene Guliugin (Russia) - composer, sound-designer
Eugene Usmanov (Russia) - lead 2D artist, concept-artist
Olga Petrovskaya (Ukraine) - web-designer
These guys help us in their free time
Tomas Seniunas (Lithuania) - second programmer
Luke Bourne (UK) - third programmer
Alexander Horiakov (Ukraine) - community-manager
We are looking forward for your feedback, comments, offers and wishes!
More info about the project you can find on the game website and on the blog with devlogs.
Special thanks (indie helps indie):
HASTE project's team for their assistance and consultations.
Indie Games Developer group on LinkedIn and its creator - Julian Ross for his mentorship